Source: https://www.youtube.com/watch?v=VVxuvIkyngc
Channel: Steven Cravotta (steven.builds)
In this video, I’m going to be walking
you through every major way to monetize
a mobile app. And I’m going to give you
my honest take on each method.
Monetizing an app in this day and age is
not just about slapping on ads or
charging an upfront fee of 2.99.Thatusedtoworkinlike2011,butthegamehaschanged.Now,youneedarealstrategy,onethatactuallyoptimizesthelifetimevalueofeachuser,printscash,anddoesn′tdriveusersaway.Dependingonthetypeofappyouwanttobuild,yourmonetizationstrategyshouldalignwiththetypeofappyou′retryingtobuild.I′vebuiltmultiplemobileapps,includingsomegamesthatweremonetizedstrictlythroughin−appads.Also,aquitvapingappthatwasmonetizedthroughsubscriptions,whichhit44,000 per month, a monthly
recurring revenue before I sold it to a
larger mobile app studio. And now I’m
currently building Posted, which has
just crossed 600,000intotalrevenue.Andlook,I′vetriedeverymajormonetizationmodeloutthere.Subscriptions,ads,inapppurchases,affiliatemarketing.Somewereabsolutegoldmines,andothers,well,theywerecompleteduds.Inthisvideo,I′mgoingtobreakdowneverymajormonetizationmodel,showyourealappsthatarecrushingitwiththosemodels,andwalkyouthroughtheexactprosandconsofeachone.So,bytheendofthisvideo,you′llknowexactlywhichmonetizationstrategyisrightforyourapp,andmoreimportantly,howtoimplementitwithoutburningcashortime.AndmakesureyoustickarounduntiltheendbecauseI′llrevealwhatmonetizationstrategyIwoulduseifIhadtostartalloveragainfromscratchandwhymostpeoplegetitcompletelywrong.Let′sjumpintoit.So,boom.Herewehaveit.Thecompletemobileappmonetizationguide.We′regoingtobewalkingthrougheachoneofthedifferentmethodsthatyoucanusetomonetizeyourmobileapp.Andasalways,ifyouwantthisentiredocumentandtheexamplesofappsthatareusingeachoneofthesemethods,thedownloadwillbeinthedescription.Youcandownloadthisdocumentforfree.Gocheckitout.Okay,solet′sstartoutwithprobablythemostoutdatedmethod,whichisthesimpleone−timepurchase,akaapaidapp.Youprobablyremembertheseappsifyouwereontheappstoreinlike2008,2009,whereyouhadtopayupfrontbeforeevendownloadingtheapp.Someappsstilldothis.Youknow,thesearemostpopularforforappsthathavephysicalproductsincludedlikescalesorthisbabymonitorthatwe′regoingtogoover.So,unlessyouhaveaverystrongbrandorphysicalproduct,Iwouldnotrecommendthismethodatall.Here′sanotheronethat′sprettyinteresting.TheShadowRocketapp,whichisdoing70K.Itisaproxyutility,right?So,peopleareusingthis.They′rewillingtopayforit.There′sclearlysomeusecasethatsomecompanyispromotingoutthere.WealsohavetheCloudBabyMonitor,whichisdoing9Kamonth.Thismobileapppairsnicelywithaphysicalproduct.AndthenwehaveFLStudio.Forallmymusicproducers,musicloversoutthere,youknowthisone.They′redoing90,000 a month.
Again, they have a very, very strong
brand and people are already familiar
with the product. So, the upfront
one-time purchase makes sense for all of
these, but again, I wouldn’t recommend
this. Moving on, we have
subscriptionbased, the SAS model. This
is the exact model that I use to scale
Puff Count, my quit vaping app, to
45,000permonth,anditisthestandardrightnowinmobileapps.So,basically,thewaythistypicallygoes,theseappswillbefreetodownload.Theywilloffersomesortoffreetrial,andthenonceyouconvertfromthefreetrial,itwillmoveintoamonthlyorannualplan.So,somebigexampleshereareMyFitnessPal,whichisdoing14
million per month. And by the way, if
you click on these links and check out
these videos, you can see all of the
inapp purchases that these companies are
testing. So, we can see that My Fitness
Pal has a monthly, uh, yearly, different
variations of each one of these. So,
this is telling us that My Fitness
Pallet is AB testing all of these
different prices. They have a 1999
monthly, they have a 80annual,a50
annual, a 100annual,a9 monthly.
They have AB tested all of these
different prices. To be honest with you,
they’re probably showing different
prices based on your location. So, if I
download this app from the US, I’m
probably seeing a different price as
someone downloading from South America.
This is the go-to model right now
because you can build real enterprise
value. You’re building recurring
revenue. So, you know, let’s say My
Fitness Pal gets zero downloads next
month. They’re still going to retain a
lot of this recurring revenue, this 14millioninrecurringrevenue.Tobehonest,somepeoplejustsimplydon′tcanceltheirsubscriptionsontheirmobileapps.So,allthebiggestappsintheworldaredoingthisrightnow.Here′sanotherexample.Flowthatisdoing10 million per month. And we can
check out their pricing here. They have
a 60annual,a12 monthly, a 2weekly.TheyareABtestingabsolutelyallthesepricesatalltimes.Andagain,probablyshowingdifferentpricesbasedonwhereyoudownloadtheappfrom.Next,wehavejustinapppurchases.Andtheseappsarefree,buttheyofferin−apppurchasesorupgradesfordigitalgoodslikecoins,power−ups,filtersforphotoapps,etc.Andtheseareverycommoninthegamingspace,thephotoandvideospace,andinproductivityapps.So,wehaveacoupleexampleshere.Alotofthesedonotneedanintroductionatall.WehaveClashofClansdoing9 million per
month, and we can check out their inapp
purchases down here, right? So, they’re
charging anywhere from 29 all the way to
240perindividualinapppurchaseintheirmobileapp.Theysellgems,Ithink.IrememberfromwhenIplayedthiswhenIwas12yearsold.Uh,andthenwehaveCandyCrush,whichisdoingastaggering62 million per month in revenue all
through inapp purchases. And here we can
see them. All of these are one-time
purchases. Their most expensive one
being 8,theircheapestonebeing1.
from 1to8 one-time purchases, they
do 62millionpermonth.Insane.Andthenfinally,forinapppurchases,wehavethisapp,Forest,whichisafocusandproductivityapp.Theyhaveonetimepurchasesrangingfrom99centsallthewayto22. You can purchase these
things oneoff, and they’re doing
100,000inrevenue.Thenextmethodthatwehaveisadvertising.Withadvertising,youearnthroughtheimpressions,clicks,oractionswithinyourapp.Ifyou′veeverdownloadedagameandyouseethebanneradsorrewardedvideoads,that′swhatthisis.TheyusenetworkslikeADMMob,AppLin,IronSource,etc.Andmoreoftenthannot,they′reactuallyusingallofthose.Theyusewhatiscalledawaterfallmethod.So,theywillhavealloftheseadnetworksontheirapp.Andthere′sareal−timebidding.So,anytimesomeone′susingtheappandanadisrequested,allofthesenetworkswillbidandthemostprofitableorthehighestpayingonewillbeshowntothatuser.It′scalledthewaterfallmethod.Andthismonetizationmodelisbestforappswithhighdailyactiveusersbecauseinorderforthismethodtobeprofitable,youneedyouruserstobecomingtoyourappmultipletimeseverysingledayandspendingalotalotoftimeonit.ThisisthemonetizationmethodthatIuseformyearlygameslikeGridandWordle.Thisabsolutelycrushedbecausemyuserswereontheappforalongperiodoftimeandtheykeptcomingbackmultipletimesperday.SomegreatexamplesofthisareHelixJumpandagainallthesearegames.BrainTest,InShot.Alloftheseappsyoucanseeareprimarilymonetizingthroughadsbecausetheyhaveatonofdownloads.WecanseeonSensorTowerthattheyhaveatonofdownloadsbutalmostnorevenue.1milliondownloads,only50Kinrevenue.AndInShot,thiscompanyactuallyhasatonofadsoratonofappsthataremonetizingthroughads.ThisisaChinesecompany.Butagain,iftheyhaveatonofdownloadsandnorevenue,SensorTowerisonlytrackingtheinapppurchaseorsubscriptiondata.andthey′renotreallytrackingtheadrevenuethatwell.So,weknowthatthesetypesofappsaremostlikelymonetizingthroughin−appads.Andagain,you′llseelaterinthevideo,alotofthesegamesareactuallymonetizingthroughacombinationofthesedifferentmethods.So,stickarounduntiltheendbecauseI′mgoingtoshowyoutheappsthatarereally,reallycrushingitareusingacombinationofallthesedifferentmonetizationstrategies.Okay.Next,wehaveanotverypopularmethod,butaneffectiveoneforsomeapps,whichisaffiliateorreferralrevenue.Andtoearnmoneythisway,theseappsarerecommendingothertoolsandotherproductsoutsideoftheapp.SomeexampleswehavehereareHopperorLTK.Hopperisatravelcompaniontoolanditwillshowyouthebestflights,hotels,andcars.Andasyoucansee,they′vegotten200,000downloadslastmonth,butonly5Kinrevenue.AndsowhatHopperisbasicallydoingisthey′reattractingusersinbyshowingthemthebestflights,hotels,cars,rentals,etc.andthey′redirectingtheuserstothoseotherwebsiteslikeDeltaforexample,anairlineandtheyaregettingaffiliaterevenueeverytimeoneofHopper′susersbooksaflightorrentsacarorrentsahoteltheyareearningapercentageofthatuser′stotalspendandthatishowthey′remonetizing.AlsosimilarlyLTKagainyouknowfortheladsoutthereifyou′veseengirlshaveanLTKlinkintheirbiotheyareearningaffiliateincomebasedonwhetherornotsomeonebuysthatpieceofclothing.So,wecancheckoutLTKhere.So,LTKisessentiallyafashionapp.CreatorscanputtheseLTKlinksintheirbioandthenyoucanshopbasedonwhatthatcreatorlikesorhas.Andagain,ifyoupurchasesomething,bothLTKandthecreatorwillearnaffiliateincome.So,theywillearnapercentageofwhateveryouspendpurchasingthisfashionitem.So,again,affiliateorreferralrevenue.Thisworksifyouhaveatonofuserscomingintotheappallthetimeandusingitquitefrequently.Next,wehavedatalicensing.Thisisprobablythemostcomplicatedwayandthemostdangerouslegallywaytomonetizeyourusers.Youcansellyourusersdataorinsightstoresearchersorthird−party.Andjustkeepinmindthatyoumustfollowstrictstrictlawstodoso.Butwaysactuallyisaveryverypopularapp.It′samapuhnavigationapp.They′vebeendownloadedthreemilliontimeslastmonth.Theydon′tmakeanymoneyoffinapppurchases.Theydohaveadsontheapp,butamajorityoftheirmoneyismadesellingdatatothegovernment.Sotheyareactuallysellingthisanonymizeddatatothegovernment,cityplannersandadvertisers.Sotheyaremostlikelysellingtheirdatatoagainthegovernment,cityplanners,whateveritmaybe,butalsorestaurantsandshopsthatpeoplearegoingtothattheysearchforonWays.Rakutinalsodoessomethingsimilar.Theyareacashbackanddealsapp.Andagain,theymakenomoneyoffinapppurchases.Andwhattheyaredoingistheyaresellingpurchasedata.Soanyconsumerwhopurchasescertainitemsinacertainniche,theyownthatdata.Theyunderstandwhatthepurchasingpatternsofthatuserare.Andtheycansellthattootherstores,otheradvertisers,theywillsellthatdata.AndsamewithRocketMoney.RocketMoneyactuallyconnectstoyourbankandtheyunderstandagainyourpurchasebehavior,yourspendingpower,etc.Theywillalsosellthatdataandyourfinancialinsightstootherfirmsandfintechcompanies.So,ifyou′veeverusedRocketMoney,thenmorelikelythannot,peoplearehittingyouupaboutloansorotherstufflikethat.They′resellingallofyourdata.Andfinally,movingtosomeofthemostprofitableappsinthestore.Theyareusingacombinationofdifferentmonetizationmethods.AndthisiswhatIwouldrecommendyoudoisuseacombinationofallthesedifferentmethods.Right?Forexample,wehaveTinder.EverybodyknowsTinder.They′redoing80 million per
month. And they have multiple different
ways that they monetize. So, of course,
they have their subscription, which is
Tinder Plus, gold, and platinum tiers.
But they also offer inapp purchases like
boost, super likes, and other profile
enhancements, but they also do
advertising. So, if you haven’t
purchased the subscription for Tinder,
they will show you ads every couple of
swipes. So, they’re monetizing through
three different methods. And Sensor
Tower shows that they’re making 80millionamonth,butthisislikelymuch,much,muchhigherduetoadvertisingandanydatathattheymaysellaswell.Andthen,ofcourse,wehaveTikTok.TikTokisactuallymaking144 million per month just off of their
app. They have inapp purchases where
users can buy coins and gift them to
live streams. You know, like that Pinky
Pinky doll, whatever her name is, where
she’s doing the live streams and saying,
“So good, so good. Wow.”
People who buy gifts to send to her. Tik
Tok is making money off all that stuff.
Uh they also have advertising, of
course. You see ads in the feed all the
time, and they have their creative
marketplace that they earn a percentage
of revenue from. We also have Pixart,
which is doing 6millionamonth.Theyhavesubscriptions,theyhaveinapppurchases,andtheyalsodoadvertising,muchlikeTinder.WehaveDuolingo,whoisdoing40 million per month, and they
have a combination of one-time in-app
purchases. They also have their
subscription model, and they do
advertising as well, ads in between
lessons for free users. And then, of
course, one that is very close to my
heart, we have Wordle, which is a puzzle
game that has inapp purchases and they
also offer advertising as well. So,
there you have it. all of the different
monetization strategies and methods that
you can choose from in your mobile app.
Again, I would recommend you do a
combination of these if you can. And if
you are serious about the mobile app
game and you want to learn how I build,
scale, and then eventually exit mobile
apps, I’ve dropped a full guide, a full
50-minute video breaking down my exact
process on how I find ideas, build the
apps, scale them, and then exit them.
And as always, if you have any questions
or you want to hit me up personally, you
can DM me on stephven.builds on
Instagram. I’ll always get back to you
there. Hope you enjoyed. Hope you got
some value. And I’ll see you in the next
one.